activity
20232026
most citedProgressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts

4 citations · 14 across the 17 of their papers we have counts for

collaborators
Showing 2025Show all

8 papers · 1 filter

cs.CV2025

Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

Zhankuo Xu, Chaoran Feng, Yingtao Li +5

3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an ass…

cs.CV2025

UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement

Tanghui Jia, Dongyu Yan, Dehao Hao +11

In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipelin…

cs.CV2025

E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

Chaoran Feng, Zhenyu Tang, Wangbo Yu +5

Novel view synthesis and 4D reconstruction techniques predominantly rely on RGB cameras, thereby inheriting inherent limitations such as the dependence on adequate lighting, suscep…

cs.CV2025

Epona: Autoregressive Diffusion World Model for Autonomous Driving

Kaiwen Zhang, Zhenyu Tang, Xiaotao Hu +9

Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-ba…

cs.CV2025

GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

Yuchen Li, Chaoran Feng, Zhenyu Tang +4

We introduce GS2E (Gaussian Splatting to Event), a large-scale synthetic event dataset for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images.…

cs.CV2025

HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation

Haiyang Zhou, Wangbo Yu, Jiawen Guan +3

The rapid advancement of diffusion models holds the promise of revolutionizing the application of VR and AR technologies, which typically require scene-level 4D assets for user exp…

cs.CV2025

NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

Zhenyu Tang, Chaoran Feng, Xinhua Cheng +6

3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we ai…

cs.CV2025★ 1 cited

AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene

Chaoran Feng, Wangbo Yu, Xinhua Cheng +4

Compared to frame-based methods, computational neuromorphic imaging using event cameras offers significant advantages, such as minimal motion blur, enhanced temporal resolution, an…