activity
20242026
most citedHPC: Hierarchical Progressive Coding Framework for Volumetric Video

8 citations · 9 across the 14 of their papers we have counts for

collaborators

15 papers

cs.SD2026

AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction

Chunhao Bi, Houqiang Zhong, Zhixin Xu +2

Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing meth…

cs.CV2026

DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstruction

Tingxi Chen, Zhengxue Cheng, Houqiang Zhong +3

Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challeng…

cs.CV2026

Constrained Dynamic Gaussian Splatting

Zihan Zheng, Zhenlong Wu, Zhenglong Wu +6

While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessi…

cs.CV2025★ 1 cited

MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction

Bate Li, Houqiang Zhong, Zhengxue Cheng +4

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstr…

cs.CV2025

AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse Views

Yijie Gao, Houqiang Zhong, Tianchi Zhu +3

The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them f…

cs.CV2025

PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting

Houqiang Zhong, Zhenglong Wu, Sihua Fu +5

3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts…

cs.CV2025

4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming

Zihan Zheng, Zhenlong Wu, Houqiang Zhong +7

Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either la…

cs.CV2025

4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression

Houqiang Zhong, Zihan Zheng, Qiang Hu +7

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial inter…

cs.CV2025

4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video

Qiang Hu, Zihan Zheng, Houqiang Zhong +5

3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associate…

cs.CV2025

Serial Low-rank Adaptation of Vision Transformer

Houqiang Zhong, Shaocheng Shen, Ke Cai +7

Fine-tuning large pre-trained vision foundation models in a parameter-efficient manner is critical for downstream vision tasks, considering the practical constraints of computation…

cs.MM2025

VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming with Edge Computing

Qiang Hu, Qihan He, Houqiang Zhong +4

Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switc…

eess.IV2024

VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression

Qiang Hu, Houqiang Zhong, Zihan Zheng +5

Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with…

cs.CV2024

A New People-Object Interaction Dataset and NVS Benchmarks

Shuai Guo, Houqiang Zhong, Qiuwen Wang +6

Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, off…

cs.CV2024★ 8 cited

HPC: Hierarchical Progressive Coding Framework for Volumetric Video

Zihan Zheng, Houqiang Zhong, Qiang Hu +4

Volumetric video based on Neural Radiance Field (NeRF) holds vast potential for various 3D applications, but its substantial data volume poses significant challenges for compressio…

cs.CV2024

JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression

Zihan Zheng, Houqiang Zhong, Qiang Hu +4

Neural Radiance Field (NeRF) excels in photo-realistically static scenes, inspiring numerous efforts to facilitate volumetric videos. However, rendering dynamic and long-sequence r…