26 citations · 58 across the 23 of their papers we have counts for
8 papers · 1 filter
Separation of variables for coupled radiative perturbations of Kerr-Newman-de Sitter black holes
Daisuke Yoshida
We extend Hintz's separation of variables for radiative gravitational and electromagnetic perturbations from Kerr-Newman to Kerr-Newman-de Sitter black holes. On subextremal backgr…
OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning
Haoran Wang, Shaoyu Cai, Adrian Azzarelli +7
Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light at…
FGSVQA: Frequency-Guided Short-form Video Quality Assessment
Xinyi Wang, Angeliki Katsenou, Junxiao Shen +1
Short-form video poses new challenges to the quality assessment of user-generated content (UGC) due to its complex generation pipeline, rapid content variation, and mixed distortio…
Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
Adrian Azzarelli, Nantheera Anantrasirichai, James Pollock +1
Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scen…
PixIE: Prompted Pixel-Space Low-Light Image Enhancement
Ruirui Lin, Guoxi Huang, David Bull +1
Low-light images suffer from severe noise, contrast loss, and semantic ambiguity, making enhancement a joint problem of denoising and detail recovery. We propose PixIE, a feed-forw…
BVI-Mamba: Video Enhancement Using a Visual State-Space Model for Low-Light and Underwater Environments
Guoxi Huang, Ruirui Lin, Yini Li +2
Videos captured in low-light and underwater conditions often suffer from distortions such as noise, low contrast, color imbalance, and blur. These issues not only limit visibility…
Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives
Haoran Wang, Guoxi Huang, Fan Zhang +2
Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS oft…
PocketDVDNet: Realtime Video Denoising for Real Camera Noise
Crispian Morris, Imogen Dexter, Fan Zhang +2
Live video denoising under realistic, multi-component sensor noise remains challenging for applications such as autofocus, autonomous driving, and surveillance. We propose PocketDV…