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cs.CV2026
3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
Takeshi Noda, Yu-Shen Liu, Zhizhong Han
Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering…
cs.CV2026
MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
Juntong Fang, Zequn Chen, Weiqi Zhang +4
Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue w…