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cs.GR2026
MeshFlow: Mesh Generation with Equivariant Flow Matching
Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan +6
Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permuta…
cs.GR2025
BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing
Yunqi Gu, Ian Huang, Jihyeon Je +2
3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Auto…