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cs.CV2026
Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
Zhenhua Ning, Xin Li, Jun Yu +3
While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite…
cs.CV2026
Interactive Tracking: A Human-in-the-Loop Paradigm with Memory-Augmented Adaptation
Yuqing Huang, Guotian Zeng, Zhenqiao Yuan +4
Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To…