activity
20232026
most citedSMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

2 citations · 3 across the 9 of their papers we have counts for

collaborators
Showing 2024Show all

6 papers · 1 filter

cs.CV2024

Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron +3

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary acr…

cs.CV2024

EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Alexander Mai, Peter Hedman, George Kopanas +6

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gauss…

cs.CV2024

Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering

Benjamin Attal, Dor Verbin, Ben Mildenhall +4

State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along…

cs.CV2024

InterNeRF: Scaling Radiance Fields via Parameter Interpolation

Clinton Wang, Peter Hedman, Polina Golland +2

Neural Radiance Fields (NeRFs) have unmatched fidelity on large, real-world scenes. A common approach for scaling NeRFs is to partition the scene into regions, each of which is ass…

cs.CV2024

NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections

Dor Verbin, Pratul P. Srinivasan, Peter Hedman +4

Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have im…

cs.CV2024★ 1 cited

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

Christian Reiser, Stephan Garbin, Pratul P. Srinivasan +6

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensi…