4 citations · 4 across the 4 of their papers we have counts for
4 papers
Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft
Xin Sun, Lei Wang, Yue Li +5
With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance an…
Spectral oversubtraction? An approach for speech enhancement after robot ego speech filtering in semi-real-time
Yue Li, Koen V. Hindriks, Florian A. Kunneman
Spectral subtraction, widely used for its simplicity, has been employed to address the Robot Ego Speech Filtering (RESF) problem for detecting speech contents of human interruption…
A Near-Real-Time Processing Ego Speech Filtering Pipeline Designed for Speech Interruption During Human-Robot Interaction
Yue Li, Florian A. Kunneman, Koen V. Hindriks
With current state-of-the-art automatic speech recognition (ASR) systems, it is not possible to transcribe overlapping speech audio streams separately. Consequently, when these ASR…
Single-Channel Robot Ego-Speech Filtering during Human-Robot Interaction
Yue Li, Koen V Hindriks, Florian Kunneman
In this paper, we study how well human speech can automatically be filtered when this overlaps with the voice and fan noise of a social robot, Pepper. We ultimately aim for an HRI…