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20242026
most citedWorld-Grounded Human Motion Recovery via Gravity-View Coordinates

33 citations · 61 across the 7 of their papers we have counts for

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18 papers · 1 filter

cs.CV2026

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang +6

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them i…

cs.CV2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu +7

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…

cs.CV2025

UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction

Jin Cao, Hongrui Wu, Ziyong Feng +3

This paper tackles the challenge of robust reconstruction, i.e., the task of reconstructing a 3D scene from a set of inconsistent multi-view images. Some recent works have attempte…

cs.CV2025

Precise Action-to-Video Generation Through Visual Action Prompts

Yuang Wang, Chao Wen, Haoyu Guo +5

We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics acr…

cs.CV2025

SpatialTrackerV2: 3D Point Tracking Made Easy

Yuxi Xiao, Jianyuan Wang, Nan Xue +7

We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our app…

cs.CV2025

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

Yudong Jin, Sida Peng, Xuan Wang +6

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by lever…