2 papers
cs.CV2025
Towards Cybersickness Severity Classification from VR Gameplay Videos Using Transfer Learning and Temporal Modeling
Jyotirmay Nag Setu, Kevin Desai, John Quarles
With the rapid advancement of virtual reality (VR) technology, its adoption across domains such as healthcare, education, and entertainment has grown significantly. However, the pe…
cs.HC2024
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu +5
Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to car…