activity
20242026
collaborators

11 papers

cs.AI2026

KuaiRP Series Role-playing Models Technical Report

Yipeng Wang, Ziwei Zhang, Jiahui Zhang +2

This paper introduces the complete technical solution for the KuaiRP series of role-playing models. We aim to achieve four core objectives for a dedicated role-playing model: simpl…

cs.AI2026

ZhuLong: Execution-Grounded LLM Agent for EDA Scripting with Offline API Self-Exploration

Yang Liu, Shiwei Hou, Xiyuan Chen +13

EDA scripting with tool-specific, often undocumented APIs remains a long-tail bottleneck that existing LLMs fail to address. This paper presents ZhuLong, an execution-grounded LLM…

cs.CV2026

Step Back to Move Forward: Reflection-Aware Preference Optimization for Visual Generation

Junlong Wu, Jiuzhou Lin, Jia Sun +7

Diffusion models have become the mainstream paradigm for modern visual generation and have substantially advanced multimedia content synthesis, especially in text-to-image and text…

cs.CV2026

TextRefine: Improving Textual Fidelity, Spatial Placement, and Glyph Rendering for Text Editing in Product Posters

Honglie Wang, Jia Sun, Zijun Li +11

Text editing in product posters entails inserting new text or replacing existing text while preserving product appearance, background content, and global composition. Despite recen…

cs.CL2026

TRACE Bench: Task-driven Roleplay Agentic Checklist Evaluation

Jiahui Zhang, Ziwei Zhang, Yipeng Wang +7

Roleplay evaluation should do more than assign a single score: it should reveal which role requirements were tested, which failed, and which dialogue evidence supports the judgment…

cs.CV2026

DetailAnywhere: Fashion Detail Generation via Cross-Modal Feature Alignment Distillation

Zijun Li, Yimin Zhou, Jia Sun +12

Diffusion-based generative AI has achieved remarkable success in e-commerce applications such as virtual try-on, poster generation, and product background synthesis. However, when…

cs.GR2026

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Lanshan He, Haozhou Pang, Qi Gan +12

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character developmen…

cs.CV2026

OmniDiT: Extending Diffusion Transformer to Omni-VTON Framework

Weixuan Zeng, Pengcheng Wei, Huaiqing Wang +8

Despite the rapid advancement of Virtual Try-On (VTON) and Try-Off (VTOFF) technologies, existing VTON methods face challenges with fine-grained detail preservation, generalization…

cs.GR2025

Global Position Aware Group Choreography using Large Language Model

Haozhou Pang, Tianwei Ding, Lanshan He +1

Dance serves as a profound and universal expression of human culture, conveying emotions and stories through movements synchronized with music. Although some current works have ach…

cs.GR2024

LLM Gesticulator: Leveraging Large Language Models for Scalable and Controllable Co-Speech Gesture Synthesis

Haozhou Pang, Tianwei Ding, Lanshan He +3

In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with…

cs.CV2024

Multimodal Emotion Recognition with Vision-language Prompting and Modality Dropout

Anbin QI, Zhongliang Liu, Xinyong Zhou +6

In this paper, we present our solution for the Second Multimodal Emotion Recognition Challenge Track 1(MER2024-SEMI). To enhance the accuracy and generalization performance of emot…