activity
20212025
most citedCALYPSO: LLMs as Dungeon Masters' Assistants

24 citations · 50 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CV2025

BabyVLM-V2: Toward Developmentally Grounded Pretraining and Benchmarking of Vision Foundation Models

Shengao Wang, Wenqi Wang, Zecheng Wang +20

Early children's developmental trajectories set up a natural goal for sample-efficient pretraining of vision foundation models. We introduce BabyVLM-V2, a developmentally grounded…

cs.CL2025

Overhearing LLM Agents: A Survey, Taxonomy, and Roadmap

Andrew Zhu, Chris Callison-Burch

Imagine AI assistants that enhance conversations without interrupting them: quietly providing relevant information during a medical consultation, seamlessly preparing materials as…

cs.HC2025★ 1 cited

PAL: Designing Conversational Agents as Scalable, Cooperative Patient Simulators for Palliative-Care Training

Neil K. R. Sehgal, Hita Kambhamettu, Allen Chang +3

Effective communication in serious illness and palliative care is essential but often under-taught due to limited access to training resources like standardized patients. We presen…

cs.CL2025

First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay

Andrew Zhu, Evan Osgood, Chris Callison-Burch

Much work has been done on conversational LLM agents which directly assist human users with tasks. We present an alternative paradigm for interacting with LLM agents, which we call…

cs.CL2025

GenAI Content Detection Task 3: Cross-Domain Machine-Generated Text Detection Challenge

Liam Dugan, Andrew Zhu, Firoj Alam +3

Recently there have been many shared tasks targeting the detection of generated text from Large Language Models (LLMs). However, these shared tasks tend to focus either on cases wh…

cs.CL2024★ 1 cited

You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling

Jaewoo Song, Andrew Zhu, Chris Callison-Burch

Developing a consistent and reliable AI game master for text-based games is a challenging task due to the limitations of large language models (LLMs) and the complexity of the game…

cs.CL2024

ReDel: A Toolkit for LLM-Powered Recursive Multi-Agent Systems

Andrew Zhu, Liam Dugan, Chris Callison-Burch

Recently, there has been increasing interest in using Large Language Models (LLMs) to construct complex multi-agent systems to perform tasks such as compiling literature reviews, d…

cs.CL2024★ 1 cited

RAID: A Shared Benchmark for Robust Evaluation of Machine-Generated Text Detectors

Liam Dugan, Alyssa Hwang, Filip Trhlik +5

Many commercial and open-source models claim to detect machine-generated text with extremely high accuracy (99% or more). However, very few of these detectors are evaluated on shar…

cs.CL2024★ 1 cited

FanOutQA: A Multi-Hop, Multi-Document Question Answering Benchmark for Large Language Models

Andrew Zhu, Alyssa Hwang, Liam Dugan +1

One type of question that is commonly found in day-to-day scenarios is ``fan-out'' questions, complex multi-hop, multi-document reasoning questions that require finding information…

cs.SE2023★ 1 cited

Kani: A Lightweight and Highly Hackable Framework for Building Language Model Applications

Andrew Zhu, Liam Dugan, Alyssa Hwang +1

Language model applications are becoming increasingly popular and complex, often including features like tool usage and retrieval augmentation. However, existing frameworks for suc…

cs.CL2023★ 24 cited

CALYPSO: LLMs as Dungeon Masters' Assistants

Andrew Zhu, Lara J. Martin, Andrew Head +1

The role of a Dungeon Master, or DM, in the game Dungeons & Dragons is to perform multiple tasks simultaneously. The DM must digest information about the game setting and monsters,…

cs.CL2023★ 10 cited

FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information

Andrew Zhu, Karmanya Aggarwal, Alexander Feng +2

Dungeons & Dragons (D&D) is a tabletop roleplaying game with complex natural language interactions between players and hidden state information. Recent work has shown that large la…

cs.CL2022★ 10 cited

I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons

Pei Zhou, Andrew Zhu, Jennifer Hu +5

We propose a novel task, G4C, to study teacher-student natural language interactions in a goal-driven and grounded environment. Dungeons and Dragons (D&D), a role-playing game, pro…

cs.LG2021★ 1 cited

DuelGAN: A Duel Between Two Discriminators Stabilizes the GAN Training

Jiaheng Wei, Minghao Liu, Jiahao Luo +3

In this paper, we introduce DuelGAN, a generative adversarial network (GAN) solution to improve the stability of the generated samples and to mitigate mode collapse. Built upon the…