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cs.DC2026
Odin: Primitive-Level Synchronization for Distributed Point-Based Neural Rendering
Zhenxiang Ma, Zeyu He, Yuanzhen Zhou +6
Point-based neural rendering (PBNR) represents 3D scenes as explicit, trainable primitives and underpins high-quality reconstruction and emerging embodied AI and world-model pipeli…
cs.RO2026
Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions
Li Wang, Ruixuan Gong, Yumo Han +6
Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustn…