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20232026
most citedTowards Generalized and Training-Free Text-Guided Semantic Manipulation

1 citations · 2 across the 8 of their papers we have counts for

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cs.CV2026

LiFi: LiDAR Generation from Multi-View Images via Geometric and Semantic Collaborative Guidance

Sizhuo Zhou, Xiaosong Jia, Fanrui Zhang +10

Generating LiDAR point clouds from multi-view camera images is a valuable task with applications in controllable data synthesis, cross-modal simulation and various perception tasks…

cs.CV2026

VAR-3D: View-aware Auto-Regressive Model for Text-to-3D Generation via a 3D Tokenizer

Zongcheng Han, Dongyan Cao, Haoran Sun +1

Recent advances in auto-regressive transformers have achieved remarkable success in generative modeling. However, text-to-3D generation remains challenging, primarily due to bottle…

cs.CV2025

DriveVGGT: Calibration-Constrained Visual Geometry Transformers for Multi-Camera Autonomous Driving

Xiaosong Jia, Yanhao Liu, Yu Hong +5

Feed-forward reconstruction has been progressed rapidly, with the Visual Geometry Grounded Transformer (VGGT) being a notable baseline. However, directly applying VGGT to autonomou…

cs.CV2025★ 1 cited

Towards Generalized and Training-Free Text-Guided Semantic Manipulation

Yu Hong, Xiao Cai, Pengpeng Zeng +4

Text-guided semantic manipulation refers to semantically editing an image generated from a source prompt to match a target prompt, enabling the desired semantic changes (e.g., addi…

cs.CV2025

RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance

Yuheng Jiang, Zhehao Shen, Chengcheng Guo +5

Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiti…

cs.CV2023★ 1 cited

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

Yuheng Jiang, Zhehao Shen, Penghao Wang +5

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterizati…