1 citations · 1 across the 7 of their papers we have counts for
7 papers
MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook
Peng Xu, Shengwu Xiong, Jiajun Zhang +125
This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We…
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Yuheng Jiang, Chengcheng Guo, Yize Wu +9
Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…
RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
Yuheng Jiang, Zhehao Shen, Chengcheng Guo +5
Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiti…
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
Yu Hong, Yize Wu, Zhehao Shen +5
Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional…
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Yuheng Jiang, Zhehao Shen, Yu Hong +5
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and…
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
Yuheng Jiang, Zhehao Shen, Penghao Wang +5
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterizati…
Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream
Yuheng Jiang, Kaixin Yao, Zhuo Su +3
Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challe…