collaborators

5 papers

cs.CV2026

IMAGIN-4D: Image-Guided Controllable Interaction Generation

Sai Kumar Dwivedi, Federica Bogo, Buğra Tekin +6

Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object ge…

cs.CV2026

EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR

Zhenyu Li, Sai Kumar Dwivedi, Filip Maric +11

Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and…

cs.CV2026

No time to train! Training-Free Reference-Based Instance Segmentation

Miguel Espinosa, Chenhongyi Yang, Linus Ericsson +2

The performance of image segmentation models has historically been constrained by the high cost of collecting large-scale annotated data. The Segment Anything Model (SAM) alleviate…

cs.CV2024

There is no SAMantics! Exploring SAM as a Backbone for Visual Understanding Tasks

Miguel Espinosa, Chenhongyi Yang, Linus Ericsson +2

The Segment Anything Model (SAM) was originally designed for label-agnostic mask generation. Does this model also possess inherent semantic understanding, of value to broader visua…

cs.LG2024

einspace: Searching for Neural Architectures from Fundamental Operations

Linus Ericsson, Miguel Espinosa, Chenhongyi Yang +5

Neural architecture search (NAS) finds high performing networks for a given task. Yet the results of NAS are fairly prosaic; they did not e.g. create a shift from convolutional str…