activity
20232026
most citedFluid Simulation on Neural Flow Maps

38 citations · 84 across the 23 of their papers we have counts for

collaborators

26 papers

cs.CV2026

Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoning

Qin Zhang, Peiyu Jing, Hong-Xing Yu +7

Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos…

cs.CV2026

RealWonder: Real-Time Physical Action-Conditioned Video Generation

Wei Liu, Ziyu Chen, Zizhang Li +3

Current video generation models cannot simulate physical consequences of 3D actions like forces and robotic manipulations, as they lack structural understanding of how actions affe…

cs.CV2026

SurfPhase: 3D Interfacial Dynamics in Two-Phase Flows from Sparse Videos

Yue Gao, Hong-Xing Yu, Sanghyeon Chang +5

Interfacial dynamics in two-phase flows govern momentum, heat, and mass transfer, yet remain difficult to measure experimentally. Classical techniques face intrinsic limitations ne…

cs.CV2026

PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation

Jiahao Zhan, Zizhang Li, Hong-Xing Yu +1

We introduce PerpetualWonder, a hybrid generative simulator that enables long-horizon, action-conditioned 4D scene generation from a single image. Current works fail at this task b…

cs.CV2025

WonderZoom: Multi-Scale 3D World Generation

Jin Cao, Hong-Xing Yu, Jiajun Wu

We present WonderZoom, a novel approach to generating 3D scenes with contents across multiple spatial scales from a single image. Existing 3D world generation models remain limited…

cs.CV2025

Seeing the Wind from a Falling Leaf

Zhiyuan Gao, Jiageng Mao, Hong-Xing Yu +5

A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to def…

cs.RO2025

VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

Shaofeng Yin, Yanjie Ze, Hong-Xing Yu +2

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on ext…

cs.GR2025

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

Zhao Dong, Ka Chen, Zhaoyang Lv +14

We introduce the Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistin…

cs.GR2025

WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions

Zizhang Li, Hong-Xing Yu, Wei Liu +4

WonderPlay is a novel framework integrating physics simulation with video generation for generating action-conditioned dynamic 3D scenes from a single image. While prior works are…

cs.GR2025

WorldScore: A Unified Evaluation Benchmark for World Generation

Haoyi Duan, Hong-Xing Yu, Sirui Chen +2

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit…

cs.CV2025

FluidNexus: 3D Fluid Reconstruction and Prediction from a Single Video

Yue Gao, Hong-Xing Yu, Bo Zhu +1

We study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNex…

cs.CV2024

ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

Hongjie Li, Hong-Xing Yu, Jiaman Li +1

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen e…

cs.GR2024★ 13 cited

An Eulerian Vortex Method on Flow Maps

Sinan Wang, Yitong Deng, Molin Deng +6

We present an Eulerian vortex method based on the theory of flow maps to simulate the complex vortical motions of incompressible fluids. Central to our method is the novel incorpor…

cs.CV2024★ 2 cited

WonderWorld: Interactive 3D Scene Generation from a Single Image

Hong-Xing Yu, Haoyi Duan, Charles Herrmann +2

We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in lo…

cs.CV2024★ 1 cited

BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

Yunhao Ge, Yihe Tang, Jiashu Xu +20

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-wo…

cs.CV2024

PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation

Tianyuan Zhang, Hong-Xing Yu, Rundi Wu +5

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a sign…

cs.CV2024

Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians

Licheng Zhong, Hong-Xing Yu, Jiajun Wu +1

Reconstructing and simulating elastic objects from visual observations is crucial for applications in computer vision and robotics. Existing methods, such as 3D Gaussians, model 3D…

cs.CV2024

Unsupervised Discovery of Object-Centric Neural Fields

Rundong Luo, Hong-Xing Yu, Jiajun Wu

We study inferring 3D object-centric scene representations from a single image. While recent methods have shown potential in unsupervised 3D object discovery from simple synthetic…

cs.GR2023★ 38 cited

Fluid Simulation on Neural Flow Maps

Yitong Deng, Hong-Xing Yu, Diyang Zhang +2

We introduce Neural Flow Maps, a novel simulation method bridging the emerging paradigm of implicit neural representations with fluid simulation based on the theory of flow maps, t…

cs.CV2023★ 3 cited

Inferring Hybrid Neural Fluid Fields from Videos

Hong-Xing Yu, Yang Zheng, Yuan Gao +3

We study recovering fluid density and velocity from sparse multiview videos. Existing neural dynamic reconstruction methods predominantly rely on optical flows; therefore, they can…

cs.CV2023★ 3 cited

3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

Yunhao Ge, Hong-Xing Yu, Cheng Zhao +5

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promis…

cs.CV2023★ 2 cited

WonderJourney: Going from Anywhere to Everywhere

Hong-Xing Yu, Haoyi Duan, Junhwa Hur +8

We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any…

cs.CV2023★ 1 cited

Are These the Same Apple? Comparing Images Based on Object Intrinsics

Klemen Kotar, Stephen Tian, Hong-Xing Yu +2

The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems o…

cs.CV2023★ 15 cited

ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image

Kyle Sargent, Zizhang Li, Tanmay Shah +8

We introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked b…