1 citations · 1 across the 5 of their papers we have counts for
5 papers
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
Shuzhao Xie, Junchen Ge, Weixiang Zhang +10
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-t…
DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions
Chenghao Gu, Zhenzhe Li, Zhengqi Zhang +3
3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as…
SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming
Shuzhao Xie, Jiahang Liu, Weixiang Zhang +7
Recent advances in 3D Gaussian Splatting (3DGS) have greatly improved 3D reconstruction. However, its substantial data size poses a significant challenge for transmission and stora…
MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation
Shuzhao Xie, Weixiang Zhang, Chen Tang +4
3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission an…
Tuning-Free Visual Customization via View Iterative Self-Attention Control
Xiaojie Li, Chenghao Gu, Shuzhao Xie +3
Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the…