3 citations · 8 across the 12 of their papers we have counts for
6 papers · 1 filter
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
Victor Rong, Jan Held, Victor Chu +5
Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the…
Multi-domain performance analysis with scores tailored to user preferences
Sébastien Piérard, Adrien Deliège, Marc Van Droogenbroeck
The performance of algorithms, methods, and models tends to depend heavily on the distribution of cases on which they are applied, this distribution being specific to the applicati…
What Is the Optimal Ranking Score Between Precision and Recall? We Can Always Find It and It Is Rarely
Sébastien Piérard, Adrien Deliège, Marc Van Droogenbroeck
Ranking methods or models based on their performance is of prime importance but is tricky because performance is fundamentally multidimensional. In the case of classification, prec…
SoccerNet 2025 Challenges Results
Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez +115
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understandi…
Triangle Splatting for Real-Time Radiance Field Rendering
Jan Held, Renaud Vandeghen, Adrien Deliege +7
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…
Can Geometry Save Central Views for Sports Field Registration?
Floriane Magera, Thomas Hoyoux, Martin Castin +3
Single-frame sports field registration often serves as the foundation for extracting 3D information from broadcast videos, enabling applications related to sports analytics, refere…