2 papers
cs.GR2024
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
Euntae Choi, Sungjoo Yoo
We propose two novel ideas (adoption of deferred rendering and mesh-based representation) to improve the quality of 3D Gaussian splatting (3DGS) based inverse rendering. We first r…
cs.CV2024
Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering
Euntae Choi, Vincent Carpentier, Seunghun Shin +1
Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-tim…