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20232026
most citedLanguage-based Photo Color Adjustment for Graphic Designs

49 citations · 55 across the 20 of their papers we have counts for

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15 papers · 1 filter

cs.CV2026

UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing

Zefan Qu, Zhenwei Wang, Gerhard Petrus Hancke +1

Recent 3D foundation models can generate high-quality assets from a single image, but degrade markedly on unconstrained multi-image inputs, often producing distorted geometry, over…

cs.CV2026

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

Team HY-World, Chenjie Cao, Xuhui Zuo +42

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prom…

cs.CV2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

Zehan Wang, Tengfei Wang, Haiyu Zhang +9

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore th…

cs.CV2025

MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation

Zhiqi Li, Wenhuan Li, Tengfei Wang +8

Compositionality is critical for 3D object and scene generation, but existing part-aware 3D generation methods suffer from poor scalability due to quadratic global attention costs…

cs.CV2025

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Wenqiang Sun, Haiyu Zhang, Haoyuan Wang +7

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off be…

cs.CV2025★ 1 cited

WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

Yifan Liu, Zhiyuan Min, Zhenwei Wang +5

We present WorldMirror, a unified feed-forward model for comprehensive 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a s…

cs.CV2025

StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance

Zefan Qu, Zhenwei Wang, Haoyuan Wang +3

Creating 3D assets that follow the texture and geometry style of existing ones is often desirable or even inevitable in practical applications like video gaming and virtual reality…

cs.CV2025

HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

HunyuanWorld Team, Zhenwei Wang, Yuhao Liu +52

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall…

cs.CV2025

Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

Tianyu Huang, Wangguandong Zheng, Tengfei Wang +8

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant…

cs.CV2025

Shape-for-Motion: Precise and Consistent Video Editing with 3D Proxy

Yuhao Liu, Tengfei Wang, Fang Liu +2

Recent advances in deep generative modeling have unlocked unprecedented opportunities for video synthesis. In real-world applications, however, users often seek tools to faithfully…

cs.CV2024

Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion

Zhenwei Wang, Tengfei Wang, Zexin He +3

In 3D modeling, designers often use an existing 3D model as a reference to create new ones. This practice has inspired the development of Phidias, a novel generative model that use…

cs.CV2024★ 2 cited

PM2: A New Prompting Multi-modal Model Paradigm for Few-shot Medical Image Classification

Zhenwei Wang, Qiule Sun, Bingbing Zhang +3

Few-shot learning has been successfully applied to medical image classification as only very few medical examples are available for training. Due to the challenging problem of limi…

cs.CV2024★ 2 cited

ThemeStation: Generating Theme-Aware 3D Assets from Few Exemplars

Zhenwei Wang, Tengfei Wang, Gerhard Hancke +2

Real-world applications often require a large gallery of 3D assets that share a consistent theme. While remarkable advances have been made in general 3D content creation from text…

cs.CV2024

Recasting Regional Lighting for Shadow Removal

Yuhao Liu, Zhanghan Ke, Ke Xu +3

Removing shadows requires an understanding of both lighting conditions and object textures in a scene. Existing methods typically learn pixel-level color mappings between shadow an…

cs.CV2023★ 49 cited

Language-based Photo Color Adjustment for Graphic Designs

Zhenwei Wang, Nanxuan Zhao, Gerhard Hancke +1

Adjusting the photo color to associate with some design elements is an essential way for a graphic design to effectively deliver its message and make it aesthetically pleasing. How…