4 citations · 12 across the 15 of their papers we have counts for
6 papers · 1 filter
SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
Yutong Chen, Marko Mihajlovic, Xiyi Chen +3
3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significan…
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering
Deheng Zhang, Jingyu Wang, Shaofei Wang +4
In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enablin…
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
Marko Mihajlovic, Sergey Prokudin, Siyu Tang +4
Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerg…
LaRa: Efficient Large-Baseline Radiance Fields
Anpei Chen, Haofei Xu, Stefano Esposito +2
Radiance field methods have achieved photorealistic novel view synthesis and geometry reconstruction. But they are mostly applied in per-scene optimization or small-baseline settin…
Degrees of Freedom Matter: Inferring Dynamics from Point Trajectories
Yan Zhang, Sergey Prokudin, Marko Mihajlovic +2
Understanding the dynamics of generic 3D scenes is fundamentally challenging in computer vision, essential in enhancing applications related to scene reconstruction, motion trackin…
Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation
Xiyi Chen, Marko Mihajlovic, Shaofei Wang +2
Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, w…