activity
20232026
most citedResFields: Residual Neural Fields for Spatiotemporal Signals

4 citations · 12 across the 15 of their papers we have counts for

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17 papers · 1 filter

cs.CV2026

ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction

Johannes Weidenfeller, Shaofei Wang, Philipp Fürnstahl +1

Meshes remain the most practical representation for geometry reasoning and integration into graphics pipelines, yet existing reconstruction methods struggle to produce high-quality…

cs.CV2026

MV-dVRK: A Multi-Viewpoint Benchmark for Spatial Surgical Perception

Guido Caccianiga, Sergey Prokudin, Yutong Chen +9

Large-scale training and refined optimization techniques have greatly improved sparse multi-view 3D reconstruction. Despite their relevance to surgery, such methods have never befo…

cs.CV2026

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman +9

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusi…

cs.CV2026

GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth

Joaquin Gajardo, Michele Volpi, Marko Mihajlovic +3

Quantifying plant growth dynamics from sparse longitudinal 3D observations is fundamental for agriculture and plant sciences. Yet, plants pose unique challenges: they undergo intri…

cs.CV2025

Multi-View 3D Point Tracking

Frano Rajič, Haofei Xu, Marko Mihajlovic +7

We introduce the first data-driven multi-view 3D point tracker, designed to track arbitrary points in dynamic scenes using multiple camera views. Unlike existing monocular trackers…

cs.CV2025★ 3 cited

Spline Deformation Field

Mingyang Song, Yang Zhang, Marko Mihajlovic +3

Trajectory modeling of dense points usually employs implicit deformation fields, represented as neural networks that map coordinates to relate canonical spatial positions to tempor…

cs.CV2025

DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting

Zeren Jiang, Shaofei Wang, Siyu Tang

Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Prev…

cs.CV2025

Relightable Full-Body Gaussian Codec Avatars

Shaofei Wang, Tomas Simon, Igor Santesteban +15

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…

cs.CV2024

SplatFormer: Point Transformer for Robust 3D Gaussian Splatting

Yutong Chen, Marko Mihajlovic, Xiyi Chen +3

3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significan…

cs.CV2024

RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

Deheng Zhang, Jingyu Wang, Shaofei Wang +4

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enablin…

cs.CV2024★ 1 cited

SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction

Marko Mihajlovic, Sergey Prokudin, Siyu Tang +4

Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerg…

cs.CV2024

LaRa: Efficient Large-Baseline Radiance Fields

Anpei Chen, Haofei Xu, Stefano Esposito +2

Radiance field methods have achieved photorealistic novel view synthesis and geometry reconstruction. But they are mostly applied in per-scene optimization or small-baseline settin…

cs.CV2024

Degrees of Freedom Matter: Inferring Dynamics from Point Trajectories

Yan Zhang, Sergey Prokudin, Marko Mihajlovic +2

Understanding the dynamics of generic 3D scenes is fundamentally challenging in computer vision, essential in enhancing applications related to scene reconstruction, motion trackin…

cs.CV2024★ 2 cited

Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation

Xiyi Chen, Marko Mihajlovic, Shaofei Wang +2

Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, w…

cs.CV2023★ 1 cited

3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting

Zhiyin Qian, Shaofei Wang, Marko Mihajlovic +2

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) ac…

cs.CV2023★ 1 cited

IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing

Shaofei Wang, Božidar Antić, Andreas Geiger +1

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from onl…

cs.CV2023★ 4 cited

ResFields: Residual Neural Fields for Spatiotemporal Signals

Marko Mihajlovic, Sergey Prokudin, Marc Pollefeys +1

Neural fields, a category of neural networks trained to represent high-frequency signals, have gained significant attention in recent years due to their impressive performance in m…