14 citations · 19 across the 14 of their papers we have counts for
7 papers · 1 filter
BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow Matching
Yachuan Huang, Xianrui Luo, Qiwen Wang +6
Bokeh rendering simulates the shallow depth-of-field effect in photography, enhancing visual aesthetics and guiding viewer attention to regions of interest. Although recent approac…
Generative Photographic Control for Scene-Consistent Video Cinematic Editing
Huiqiang Sun, Liao Shen, Zhan Peng +9
Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and…
MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
Yaopeng Lou, Liao Shen, Tianqi Liu +4
We present Multi-Baseline Gaussian Splatting (MuGS), a generalized feed-forward approach for novel view synthesis that effectively handles diverse baseline settings, including spar…
Dynamic View Synthesis from Small Camera Motion Videos
Huiqiang Sun, Xingyi Li, Juewen Peng +4
Novel view synthesis for dynamic D scenes poses a significant challenge. Many notable efforts use NeRF-based approaches to address this task and yield impressive results. Howeve…
Dual-Camera All-in-Focus Neural Radiance Fields
Xianrui Luo, Zijin Wu, Juewen Peng +3
We present the first framework capable of synthesizing the all-in-focus neural radiance field (NeRF) from inputs without manual refocusing. Without refocusing, the camera will auto…
Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency
Tianqi Liu, Zihao Huang, Zhaoxi Chen +7
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generatio…
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
Liao Shen, Tianqi Liu, Huiqiang Sun +4
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and i…