4 citations · 5 across the 13 of their papers we have counts for
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Light-X: Generative 4D Video Rendering with Camera and Illumination Control
Tianqi Liu, Zhaoxi Chen, Zihao Huang +8
Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighti…
Generative Photographic Control for Scene-Consistent Video Cinematic Editing
Huiqiang Sun, Liao Shen, Zhan Peng +9
Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and…
4DNeX: Feed-Forward 4D Generative Modeling Made Easy
Zhaoxi Chen, Tianqi Liu, Long Zhuo +6
We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on comp…
MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
Yaopeng Lou, Liao Shen, Tianqi Liu +4
We present Multi-Baseline Gaussian Splatting (MuGS), a generalized feed-forward approach for novel view synthesis that effectively handles diverse baseline settings, including spar…
Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency
Tianqi Liu, Zihao Huang, Zhaoxi Chen +7
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generatio…
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
Liao Shen, Tianqi Liu, Huiqiang Sun +4
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and i…