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cs.CV2026
Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
Yubo Zhao, Yujin Chai, Yunao Dong +4
Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can…
cs.GR2026
Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
Mingze Sun, Cheng Zeng, Jiansong Pei +7
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models an…