activity
20242026
most citedHeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

1 citations · 2 across the 6 of their papers we have counts for

collaborators

8 papers

cs.CV2026

OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction

Zeyu Cai, Yuliang Xiu, Renke Wang +8

Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view…

cs.CV2025

Hi-Reco: High-Fidelity Real-Time Conversational Digital Humans

Hongbin Huang, Junwei Li, Tianxin Xie +8

High-fidelity digital humans are increasingly used in interactive applications, yet achieving both visual realism and real-time responsiveness remains a major challenge. We present…

cs.GR2025

Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting

Hengyu Meng, Duotun Wang, Zhijing Shao +2

Professional 3D asset creation often requires diverse sculpting brushes to add surface details and geometric structures. Despite recent progress in 3D generation, producing reusabl…

cs.CV2024

DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping

Zeyu Cai, Duotun Wang, Yixun Liang +4

Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to…

cs.CV2024

DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Zhijing Shao, Duotun Wang, Qing-Yao Tian +7

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remai…

cs.CV2024

SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations

Yujiao Jiang, Qingmin Liao, Zhaolong Wang +7

Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconst…

cs.GR2024★ 1 cited

SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

Zhijing Shao, Zhaolong Wang, Zhuang Li +5

We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern G…

cs.GR2024★ 1 cited

HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

Duotun Wang, Hengyu Meng, Zeyu Cai +6

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics so…