1 citations · 2 across the 8 of their papers we have counts for
9 papers
Spatula: Exploring On-Demand In-Situ Interfaces and Interaction for Attribute Control
Boyu Li, Linjie Qiu, Lin-Ping Yuan +4
Controlling attributes is a critical step toward achieving the final creative outcome, yet current approaches fall short in supporting users in the iterative refinement of generati…
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
Linjie Qiu, Duotun Wang, Boyu Li +4
Target selection is a fundamental interaction in virtual reality (VR). But the act of confirming a selection, such as a button press or pinch, can disturb the tracked pose and shif…
MVID: Feed-Forward Multi-View Intrinsic Image Decomposition
Kang Du, Duotun Wang, Wanling Li +2
Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance with illumination, visibility, sha…
UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes
Kang Du, Xue Liao, Junpeng Xia +6
Illumination inconsistency is a fundamental challenge in multi-view 3D reconstruction. Variations in sunlight direction, cloud cover, and shadows break the constant-lighting assump…
Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting
Hengyu Meng, Duotun Wang, Zhijing Shao +2
Professional 3D asset creation often requires diverse sculpting brushes to add surface details and geometric structures. Despite recent progress in 3D generation, producing reusabl…
DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
Zeyu Cai, Duotun Wang, Yixun Liang +4
Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to…
DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
Zhijing Shao, Duotun Wang, Qing-Yao Tian +7
Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remai…
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
Zhijing Shao, Zhaolong Wang, Zhuang Li +5
We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern G…
HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation
Duotun Wang, Hengyu Meng, Zeyu Cai +6
Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics so…