1 citations · 4 across the 13 of their papers we have counts for
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ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets
Xiaoben Li, Jingyi Wu, Zeyu Cai +3
Human body fitting, which aligns parametric body models such as SMPL to raw 3D point clouds of clothed humans, serves as a crucial first step for downstream tasks like animation an…
OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction
Zeyu Cai, Yuliang Xiu, Renke Wang +8
Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view…
GaussiAnimate: Rig Animatable Categories with Level of Dynamics
Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4
We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…
Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training
Hexiao Lu, Xiaokun Sun, Zeyu Cai +4
We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual as…
MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing
Xiaokun Sun, Zeyu Cai, Hao Tang +3
3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D,…