activity
20212026
most citedV-Hands: Touchscreen-based Hand Tracking for Remote Whiteboard Interaction

1 citations · 1 across the 9 of their papers we have counts for

collaborators

9 papers

cs.AI2026

Unified Agent: Managing Interactions across Devices

Xinshuang Liu, Runfa Blark Li, Shaoxiu Wei +2

As capabilities rapidly increase, AI agents can move from running inside one app to acting across a user's devices over time. Yet existing agent systems still fall short in this sc…

cs.RO2026

DexFuture: Hierarchical Future-State Visuomotor Targeting for Bimanual Dexterous Tool Use

Runfa Blark Li, Kuang-Ting Tu, Nikola Raicevic +6

Bimanual dexterous tool use remains challenging for robots due to high-dimensional hand configurations and complex hand-tool-object dynamics and contact. Most existing control poli…

cs.RO2026

PhysGraph: Physically-Grounded Graph-Transformer Policies for Bimanual Dexterous Hand-Tool-Object Manipulation

Runfa Blark Li, David Kim, Xinshuang Liu +7

Bimanual dexterous manipulation for tool use remains a formidable challenge in robotics due to the high-dimensional state space and complicated contact dynamics. Existing methods n…

cs.CV2026

Consistency-Preserving Diverse Video Generation

Xinshuang Liu, Runfa Blark Li, Truong Nguyen

Text-to-video generation is expensive, so only a few samples are typically produced per prompt. In this low-sample regime, maximizing the value of each batch requires high cross-vi…

cs.CV2025

Score-Regularized Joint Sampling with Importance Weights for Flow Matching

Xinshuang Liu, Runfa Blark Li, Shaoxiu Wei +1

Flow matching models effectively represent complex distributions, yet estimating expectations of functions of their outputs remains challenging under limited sampling budgets. Inde…

cs.CV2025

Image-Conditioned 3D Gaussian Splat Quantization

Xinshuang Liu, Runfa Blark Li, Keito Suzuki +1

3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment…

cs.CV2025

DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes

Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki +8

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones…

cs.HC2024★ 1 cited

V-Hands: Touchscreen-based Hand Tracking for Remote Whiteboard Interaction

Xinshuang Liu, Yizhong Zhang, Xin Tong

In whiteboard-based remote communication, the seamless integration of drawn content and hand-screen interactions is essential for an immersive user experience. Previous methods eit…

cs.CV2021

Action2video: Generating Videos of Human 3D Actions

Chuan Guo, Xinxin Zuo, Sen Wang +4

We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the abil…