3 papers
cs.SD2024
Blind Spatial Impulse Response Generation from Separate Room- and Scene-Specific Information
Francesc Lluís, Nils Meyer-Kahlen
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoust…
eess.AS2024
Denoising of photogrammetric dummy head ear point clouds for individual Head-Related Transfer Functions computation
Fabio Di Giusto, Francesc Lluís, Sjoerd van Ophem +1
Individual Head-Related Transfer Functions (HRTFs), crucial for realistic virtual audio rendering, can be efficiently numerically computed from precise three-dimensional head and e…
cs.SD2023
Direction Specific Ambisonics Source Separation with End-To-End Deep Learning
Francesc Lluís, Nils Meyer-Kahlen, Vasileios Chatziioannou +1
Ambisonics is a scene-based spatial audio format that has several useful features compared to object-based formats, such as efficient whole scene rotation and versatility. However,…