17 citations · 29 across the 11 of their papers we have counts for
12 papers
Right-Side-Out: Learning Zero-Shot Sim-to-Real Garment Reversal
Chang Yu, Siyu Ma, Wenxin Du +9
Turning garments right-side out is a challenging manipulation task: it is highly dynamic, entails rapid contact changes, and is subject to severe visual occlusion. We introduce Rig…
A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation
Chang Yu, Wenxin Du, Zeshun Zong +3
We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU paralleli…
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
Siyu Ma, Wenxin Du, Chang Yu +7
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating…
PhysMotion: Physics-Grounded Dynamics From a Single Image
Xiyang Tan, Ying Jiang, Xuan Li +4
We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input cond…
Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation
Wenxin Du, Chang Yu, Siyu Ma +7
Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interact…
VideoPhy: Evaluating Physical Commonsense for Video Generation
Hritik Bansal, Zongyu Lin, Tianyi Xie +7
Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of…
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
Yunuo Chen, Tianyi Xie, Zeshun Zong +5
Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary f…
A Convex Formulation of Frictional Contact for the Material Point Method and Rigid Bodies
Zeshun Zong, Chenfanfu Jiang, Xuchen Han
In this paper, we introduce a novel convex formulation that seamlessly integrates the Material Point Method (MPM) with articulated rigid body dynamics in frictional contact scenari…
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Yutao Feng, Xiang Feng, Yintong Shang +8
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
Tianyi Xie, Zeshun Zong, Yuxing Qiu +4
We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employ…
Neural Stress Fields for Reduced-order Elastoplasticity and Fracture
Zeshun Zong, Xuan Li, Minchen Li +6
We propose a hybrid neural network and physics framework for reduced-order modeling of elastoplasticity and fracture. State-of-the-art scientific computing models like the Material…
Topology Optimization with Frictional Self-Contact
Zeshun Zong, Xuan Li, Jianping Ye +5
Contact-aware topology optimization faces challenges in robustness, accuracy, and applicability to internal structural surfaces under self-contact. This work builds on the recently…