2 citations · 6 across the 16 of their papers we have counts for
20 papers
Foresee: Making Procedural Futures Tangible through Generative Previews
Yusi Sun, Ying Jiang, Jiayin Lu +4
Procedural guidance can show users how to act without explaining what an action enables later. We present Foresee, an interface combining next-step guidance with consequence previe…
RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience
Yaowei Guo, Zeng Tao, Yuxin Jiang +7
Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-t…
Differentiate the Solver, Not the Equation: Reverse-Sweep Adjoints for Block Implicit Simulation
Lei Shu, Ying Jiang, Kui Wu +3
Differentiable simulation is a key component in learning, control, and inverse problems, where gradients through nonlinear implicit solvers are required. Existing approaches either…
Fishbone: From One 3D Asset to a Million Controllable Edits
Yumeng He, Xiaoying Wang, Peihao Li +7
Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging d…
JARVIS: A Just-in-Time Augmented Reality VLM-Powered Instruction System for Cross-Reality Task Guidance
Yusi Sun, Ying Jiang, Jiayin Lu +3
Many everyday tasks rely on external tutorials such as manuals and videos, requiring users to constantly switch between reading instructions and performing actions, which disrupts…
Learn2Fold: Structured Origami Generation with World Model Planning
Yanjia Huang, Yunuo Chen, Ying Jiang +4
The ability to transform a flat sheet into a complex three-dimensional structure is a fundamental test of physical intelligence. Unlike cloth manipulation, origami is governed by s…
SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification
Xiaoying Wang, Yumeng He, Jingkai Shi +4
Monocular depth estimation remains challenging for transparent objects, where refraction and transmission are difficult to model and break the appearance assumptions used by depth…
DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images
Zeng Tao, Ying Jiang, Yunuo Chen +7
Recent advances in garment pattern generation have shown promising progress. However, existing feed-forward methods struggle with diverse poses and viewpoints, while optimization-b…
AnimaMimic: Imitating 3D Animation from Video Priors
Tianyi Xie, Yunuo Chen, Yaowei Guo +5
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video…
SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge
Yumeng He, Ying Jiang, Jiayin Lu +2
Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert…
VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Jiayin Lu, Ying Jiang, Yumeng He +2
Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard di…
Birth of a Painting: Differentiable Brushstroke Reconstruction
Ying Jiang, Jiayin Lu, Yunuo Chen +4
Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enable…
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
Siyu Ma, Wenxin Du, Chang Yu +7
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating…
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
Xuan Li, Chang Yu, Wenxin Du +5
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicabil…
PhysAnimator: Physics-Guided Generative Cartoon Animation
Tianyi Xie, Yiwei Zhao, Ying Jiang +1
Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanw…
PhysMotion: Physics-Grounded Dynamics From a Single Image
Xiyang Tan, Ying Jiang, Xuan Li +4
We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input cond…
Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation
Wenxin Du, Chang Yu, Siyu Ma +7
Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interact…
GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
Boqian Li, Xuan Li, Ying Jiang +5
Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-base…
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang, Chang Yu, Tianyi Xie +8
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately…
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Yutao Feng, Xiang Feng, Yintong Shang +8
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…