8 papers
AnimaMimic: Imitating 3D Animation from Video Priors
Tianyi Xie, Yunuo Chen, Yaowei Guo +5
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video…
SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge
Yumeng He, Ying Jiang, Jiayin Lu +2
Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert…
Birth of a Painting: Differentiable Brushstroke Reconstruction
Ying Jiang, Jiayin Lu, Yunuo Chen +4
Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enable…
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
Siyu Ma, Wenxin Du, Chang Yu +7
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating…
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
Xuan Li, Chang Yu, Wenxin Du +5
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicabil…
PhysAnimator: Physics-Guided Generative Cartoon Animation
Tianyi Xie, Yiwei Zhao, Ying Jiang +1
Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanw…