5 citations · 9 across the 13 of their papers we have counts for
15 papers
Skill2Real: Agentic Skill Learning for Zero-Shot Sim-to-Real Robot Manipulation
Xincheng He, Siyu Ma, Chang Yu +5
Transferring robotic skills from simulation to reality requires task knowledge that remains usable across differences in perception, dynamics, and embodiment. We introduce Skill2Re…
FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
Omar Rayyan, Zhi Li, Max Argus +4
Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collectin…
MemoryVAM: Integrating Memory into Video Action Model for Robot Manipulation
Yuxin Jiang, Chang Yu, Yunuo Chen +4
Video-world-model policies learn action-relevant representations by predicting future observations. However, they condition on only a short observation window, which renders long-h…
Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot Manipulation
Yu Guo, Chang Yu, Siyu Ma +4
Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse…
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Siyu Ma, Yuqi Liang, Chang Yu +5
Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state requ…
Right-Side-Out: Learning Zero-Shot Sim-to-Real Garment Reversal
Chang Yu, Siyu Ma, Wenxin Du +9
Turning garments right-side out is a challenging manipulation task: it is highly dynamic, entails rapid contact changes, and is subject to severe visual occlusion. We introduce Rig…
Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation
Yuyang Li, Wenxin Du, Chang Yu +6
Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-Based Tactile Sensors (VBTSs) offer high spatial re…
A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation
Chang Yu, Wenxin Du, Zeshun Zong +3
We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU paralleli…
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
Siyu Ma, Wenxin Du, Chang Yu +7
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating…
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
Xuan Li, Chang Yu, Wenxin Du +5
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicabil…
ARM: Appearance Reconstruction Model for Relightable 3D Generation
Xiang Feng, Chang Yu, Zoubin Bi +6
Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introdu…
Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation
Wenxin Du, Chang Yu, Siyu Ma +7
Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interact…
XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
Chang Yu, Xuan Li, Lei Lan +2
PBD and its extension, XPBD, have been predominantly applied to compliant constrained elastodynamics, with their potential in finite strain (visco-) elastoplasticity remaining unde…
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang, Chang Yu, Tianyi Xie +8
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately…
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Yutao Feng, Xiang Feng, Yintong Shang +8
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…