7 citations · 15 across the 8 of their papers we have counts for
4 papers · 1 filter
SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
Jianping Jiang, Weiye Xiao, Zhengyu Lin +7
Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet f…
Disco4D: Disentangled 4D Human Generation and Animation from a Single Image
Hui En Pang, Shuai Liu, Zhongang Cai +3
We present \textbf{Disco4D}, a novel Gaussian Splatting framework for 4D human generation and animation from a single image. Different from existing methods, Disco4D distinctively…
AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation
Qingping Sun, Yanjun Wang, Ailing Zeng +8
Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this ta…
WHAC: World-grounded Humans and Cameras
Wanqi Yin, Zhongang Cai, Ruisi Wang +9
Estimating human and camera trajectories with accurate scale in the world coordinate system from a monocular video is a highly desirable yet challenging and ill-posed problem. In t…