35 citations · 40 across the 3 of their papers we have counts for
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cs.HC2024★ 2 cited
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences
Katie Seaborn, Satoru Iseya, Shun Hidaka +2
Maldaimonic game experiences occur when people engage in personally fulfilling play through egocentric, destructive, and/or exploitative acts. Initial qualitative work verified thi…
cs.HC2023★ 35 cited
Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps
Shun Hidaka, Sota Kobuki, Mizuki Watanabe +1
Dark patterns are deceptive and malicious properties of user interfaces that lead the end-user to do something different from intended or expected. While now a key topic in critica…