most cited2D Gaussian Splatting for Geometrically Accurate Radiance Fields

629 citations · 643 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2025

LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images

Guichen Huang, Ruoyu Wang, Xiangjun Gao +4

3D Gaussian Splatting achieves high-fidelity novel view synthesis, but its application to online long-sequence scenarios is still limited. Existing methods either rely on slow per-…

cs.CV2024★ 1 cited

Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

Shuo Wang, Binbin Huang, Ruoyu Wang +1

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-pers…

cs.CV2024★ 13 cited

GeoFormer: Learning Point Cloud Completion with Tri-Plane Integrated Transformer

Jinpeng Yu, Binbin Huang, Yuxuan Zhang +3

Point cloud completion aims to recover accurate global geometry and preserve fine-grained local details from partial point clouds. Conventional methods typically predict unseen poi…

cs.CV2024★ 629 cited

2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Binbin Huang, Zehao Yu, Anpei Chen +2

3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However…

cs.GR2024

Hybrid Explicit Representation for Ultra-Realistic Head Avatars

Hongrui Cai, Yuting Xiao, Xuan Wang +5

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at resolution). First, we propose a hybrid explici…