4 citations · 9 across the 12 of their papers we have counts for
Showing 2026Show all
3 papers · 1 filter
cs.CV2026
BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
Yuquan Bi, Baosheng Yu, Yingke Lei +5
High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable…
cs.CV2026
Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies
Jidong Kuang, Hongsong Wang, Jie Gui +2
Skeleton data used for action recognition are acquired from a wide range of sources, including depth sensors, marker-based motion capture systems, and 2D/3D pose estimators. These…
cs.CV2026
Toward Fine-Grained Facial Control in 3D Talking Head Generation
Shaoyang Xie, Xiaofeng Cong, Baosheng Yu +4
Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking…