activity
20242026
most citedMed-MoE: Mixture of Domain-Specific Experts for Lightweight Medical Vision-Language Models

2 citations · 5 across the 47 of their papers we have counts for

collaborators

52 papers

cs.AI2026

Dual Exam: Controlled Evaluation of Multimodal Agents and World Models

Zhefan Rao, Meng Chu, Xuan Zhang +80

World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement. Evaluating this interaction require…

cs.CV2026

GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models

Zijun Lin, Zhiyang Deng, Yuzhe Wu +2

Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level su…

cs.CV2026

BooM-VVT: Boosting Mask-Free Video Virtual Try-On with Image-Level Pseudo Data

Wei Zhang, Xin Li, Peishu Shi +4

Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in…

cs.CV2026

Drive-HWM: Hierarchical World Models for Dynamic-Latent Guided Autonomous Driving

Zhaoxin Fan, Tianbao Zhang, Wenjun Wu +5

World models offer a promising paradigm for autonomous driving by predicting how traffic scenes may evolve and using such predictions to support action generation. However, existin…

cs.CV2026

H3-World: Turning Language Understanding into World Control

Danze Chen, Zeqing Wang, Ziyue Lin +2

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become…

cs.CV2026

WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

Zhiyang Deng, Boran Zhang, Danze Chen +1

Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) beh…

cs.CV2026

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation

Zijun Lin, Zeqing Wang, Cheston Tan +2

Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are govern…

cs.CV2026

STEREOFLOW: Progressive Stereo Matching with StereoDiT and Transition Flow Matching

Hao Wang, Haoran Geng, Xiaotong Yang +7

Stereo matching is a fundamental task in 3D reconstruction. Despite remarkable advances, the prevailing paradigms formulate stereo matching as a deterministic regression problem, c…

cs.CV2026

MagicPrompt: Ultra-Lightweight Prompt Tuning for Video Generation

Yinhan Zhang, Dingwei Tan, Xianghao Kong +3

Large-scale video diffusion models deliver strong generation performance, but full fine-tuning for downstream tasks incurs prohibitive computational costs. Existing parameter-effic…

cs.CV2026

Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesis

Chenghao Qian, Nedko Savov, Lingdong Kong +7

Weather synthesis aims to add weather effects to input videos while preserving scene identity, structure, and motion. The key limitation of existing methods is the lack of diversit…

cs.CV2026

CameraNoise: Enabling Faithful Camera Control in Video Diffusion through Geometry-Flow-Guided Noise Warping

Haoyu Zhao, Jiaxi Gu, Haoran Chen +11

Precise camera pose control is critical for video diffusion, yet maintaining geometric consistency remains a challenge. Existing methods that directly inject numerical camera param…

cs.CV2026

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Zizhao Tong, Yeying Jin, Hongfeng Lai +11

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…

cs.CV2026

ReactiveGWM: Flexible Control and NPC Reactivity in Game World Models

Zeqing Wang, Danze Chen, Zhaohu Xing +4

Existing game world models typically adopt role-specific interactions, where player and NPC roles are bound to fixed characters. This limits their flexibility in multi-character ga…

cs.CV2026

NTIRE 2026 The Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results

Xin Li, Yeying Jin, Suhang Yao +95

This paper presents an overview of the NTIRE 2026 Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images. Building upon the success of the first edition, this c…

cs.LG2026

Elucidating Representation Degradation Problem in Diffusion Model Training

Zhipeng Yao, Dazhou Li, Zitong Zhang +6

Diffusion models have achieved remarkable success, yet their training remains inefficient due to a severe optimization bottleneck, which we term Representation Degradation. As nois…

cs.CV2026

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Shangwen Zhu, Qianyu Peng, Zhao Pu +12

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…

cs.CV2026

Unpaired Image Deraining Using Reward-Guided Self-Reinforcement Strategy

Yinghao Chen, Yeying Jin, Xiang Chen +3

Unsupervised deraining has attracted attention for its ability to learn the real-world distribution of rain without paired supervision. However, the lack of strong constraints make…

cs.CV2026

LoViF 2026 The First Challenge on Weather Removal in Videos

Chenghao Qian, Xin Li, Yeying Jin +23

This paper presents a review of the LoViF 2026 Challenge on Weather Removal in Videos. The challenge encourages the development of methods for restoring clean videos from inputs de…

cs.CV2026

NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

Xin Li, Jiachao Gong, Xijun Wang +75

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-…

cs.AI2026

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin +47

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that ma…

cs.CV2026

InstanceAnimator: Multi-Instance Sketch Video Colorization

Yinhan Zhang, Yue Ma, Bingyuan Wang +5

We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible u…

cs.CV2026

Z-Erase: Enabling Concept Erasure in Single-Stream Diffusion Transformers

Nanxiang Jiang, Zhaoxin Fan, Baisen Wang +8

Concept erasure serves as a vital safety mechanism for removing unwanted concepts from text-to-image (T2I) models. While extensively studied in U-Net and dual-stream architectures…

cs.CV2025

UniFit: Towards Universal Virtual Try-on with MLLM-Guided Semantic Alignment

Wei Zhang, Yeying Jin, Xin Li +5

Image-based virtual try-on (VTON) aims to synthesize photorealistic images of a person wearing specified garments. Despite significant progress, building a universal VTON framework…

cs.CV2025

Erased, But Not Forgotten: Erased Rectified Flow Transformers Still Remain Unsafe Under Concept Attack

Nanxiang Jiang, Zhaoxin Fan, Enhan Kang +6

Recent advances in text-to-image (T2I) diffusion models have enabled impressive generative capabilities, but they also raise significant safety concerns due to the potential to pro…