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cs.CV2026
Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
Jingwang Ling, Lifan Wu, Feng Xu +1
Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for…
cs.CV2026
Rethinking Multimodal Few-Shot 3D Point Cloud Segmentation: From Fused Refinement to Decoupled Arbitration
Wentao Bian, Fenglei Xu
In this paper, we revisit multimodal few-shot 3D point cloud semantic segmentation (FS-PCS), identifying a conflict in "Fuse-then-Refine" paradigms: the "Plasticity-Stability Dilem…