1 citations · 1 across the 3 of their papers we have counts for
4 papers
EgoHand: Monocular 3D Hand Reconstruction from Egocentric Video
Chao-Yeh Chen, Tiffany Chen, Lin Duan +12
We introduce EgoHand, a monocular 3D hand reconstruction model that achieves state-of-the-art performance on egocentric video. Central to our approach is the curation of a high-qua…
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
SOMA: Unifying Parametric Human Body Models
Jun Saito, Jiefeng Li, Michael de Ruyter +12
Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models…
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
Dafei Qin, Hongyang Lin, Qixuan Zhang +7
We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…