2 citations · 2 across the 5 of their papers we have counts for
4 papers · 1 filter
Playsemble: Learning Low-Level Programming Through Interactive Games
Elliott Wen, Paul Denny, Andrew Luxton-Reilly +5
Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing…
Counting the Trees in the Forest: Evaluating Prompt Segmentation for Classifying Code Comprehension Level
David H. Smith, Max Fowler, Paul Denny +1
Reading and understanding code are fundamental skills for novice programmers, and especially important with the growing prevalence of AI-generated code and the need to evaluate its…
ReDefining Code Comprehension: Function Naming as a Mechanism for Evaluating Code Comprehension
David H. Smith, Max Fowler, Paul Denny +1
"Explain in Plain English" (EiPE) questions are widely used to assess code comprehension skills but are challenging to grade automatically. Recent approaches like Code Generation B…
Explain in Plain Language Questions with Indic Languages: Drawbacks, Affordances, and Opportunities
David H. Smith, Viraj Kumar, Paul Denny
Background: Introductory computer science courses use ``Explain in Plain English'' (EiPE) activities to develop and assess students' code comprehension skills, but creating effecti…