14 citations · 15 across the 6 of their papers we have counts for
3 papers · 1 filter
TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
Gengyan Li, Paulo Gotardo, Timo Bolkart +5
Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressi…
GIGA: Generalizable Sparse Image-driven Gaussian Humans
Anton Zubekhin, Heming Zhu, Paulo Gotardo +3
Driving a high-quality and photorealistic full-body virtual human from a few RGB cameras is a challenging problem that has become increasingly relevant with emerging virtual realit…
Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas +5
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable…