activity
20232026
most citedEVP: Enhanced Visual Perception using Inverse Multi-Attentive Feature Refinement and Regularized Image-Text Alignment

5 citations · 21 across the 61 of their papers we have counts for

collaborators
Showing 2025Show all

24 papers · 1 filter

cs.CV2025

EasyV2V: A High-quality Instruction-based Video Editing Framework

Jinjie Mai, Chaoyang Wang, Guocheng Gordon Qian +5

While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization. We study the design space of data, arc…

cs.GR2025

Human Geometry Distribution for 3D Animation Generation

Xiangjun Tang, Biao Zhang, Peter Wonka

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data.…

cs.CV2025

LumiX: Structured and Coherent Text-to-Intrinsic Generation

Xu Han, Biao Zhang, Xiangjun Tang +2

We present LumiX, a structured diffusion framework for coherent text-to-intrinsic generation. Conditioned on text prompts, LumiX jointly generates a comprehensive set of intrinsic…

cs.CV2025

PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoning

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on expl…

cs.CV2025

BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch

Pu Li, Wenhao Zhang, Weize Quan +3

Boundary representation (B-rep) is the de facto standard for CAD model representation in modern industrial design. The intricate coupling between geometric and topological elements…

cs.CV2025

ShapeGen4D: Towards High Quality 4D Shape Generation from Videos

Jiraphon Yenphraphai, Ashkan Mirzaei, Jianqi Chen +5

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native vide…

cs.CV2025

G-CUT3R: Guided 3D Reconstruction with Camera and Depth Prior Integration

Ramil Khafizov, Artem Komarichev, Ruslan Rakhimov +2

We introduce G-CUT3R, a novel feed-forward approach for guided 3D scene reconstruction that enhances the CUT3R model by integrating prior information. Unlike existing feed-forward…

cs.CV2025

Mind-the-Glitch: Visual Correspondence for Detecting Inconsistencies in Subject-Driven Generation

Abdelrahman Eldesokey, Aleksandar Cvejic, Bernard Ghanem +1

We propose a novel approach for disentangling visual and semantic features from the backbones of pre-trained diffusion models, enabling visual correspondence in a manner analogous…

cs.GR2025

T2Bs: Text-to-Character Blendshapes via Video Generation

Jiahao Luo, Chaoyang Wang, Michael Vasilkovsky +8

We present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-…

cs.CV2025

DELTAv2: Accelerating Dense 3D Tracking

Tuan Duc Ngo, Ashkan Mirzaei, Guocheng Qian +5

We propose a novel algorithm for accelerating dense long-term 3D point tracking in videos. Through analysis of existing state-of-the-art methods, we identify two major computationa…

cs.AI2025

FloorplanQA: A Benchmark for Spatial Reasoning in LLMs using Structured Representations

Fedor Rodionov, Abdelrahman Eldesokey, Michael Birsak +3

We introduce FloorplanQA, a diagnostic benchmark for evaluating spatial reasoning in large language models (LLMs). FloorplanQA is grounded in structured representations of indoor s…

cs.CV2025

4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation

Chaoyang Wang, Ashkan Mirzaei, Vidit Goel +9

We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our ar…

cs.GR2025

efunc: An Efficient Function Representation without Neural Networks

Biao Zhang, Peter Wonka

Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this…

cs.CV2025

PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes

Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson +6

We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing…

cs.CV2025★ 1 cited

LaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning

Rui Li, Biao Zhang, Zhenyu Li +2

We present Layered Ray Intersections (LaRI), a fully supervised method for occluded geometry reasoning from a single image. Unlike conventional depth estimation, which is limited t…

cs.CV2025

EditCLIP: Representation Learning for Image Editing

Qian Wang, Aleksandar Cvejic, Abdelrahman Eldesokey +1

We introduce EditCLIP, a novel representation-learning approach for image editing. Our method learns a unified representation of edits by jointly encoding an input image and its ed…

cs.CV2025

iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation

Hanxiao Wang, Biao Zhang, Weize Quan +2

This paper propose iFlame, a novel transformer-based network architecture for mesh generation. While attention-based models have demonstrated remarkable performance in mesh generat…

cs.CV2025

HierRelTriple: Guiding Indoor Layout Generation with Hierarchical Relationship Triplet Losses

Kaifan Sun, Bingchen Yang, Peter Wonka +2

We present a hierarchical triplet-based indoor relationship learning method, coined HierRelTriple, with a focus on spatial relationship learning. Existing approaches often depend o…

cs.GR2025

V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on pr…

cs.CV2025★ 1 cited

Generative Human Geometry Distribution

Xiangjun Tang, Biao Zhang, Peter Wonka

Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body intera…

cs.CV2025

Autoregressive Generation of Static and Growing Trees

Hanxiao Wang, Biao Zhang, Jonathan Klein +3

We propose a transformer architecture and training strategy for tree generation. The architecture processes data at multiple resolutions and has an hourglass shape, with middle lay…

cs.CV2025★ 3 cited

PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models

Aleksandar Cvejic, Abdelrahman Eldesokey, Peter Wonka

We present the first text-based image editing approach for object parts based on pre-trained diffusion models. Diffusion-based image editing approaches capitalized on the deep unde…

cs.CV2025

PatchRefiner V2: Fast and Lightweight Real-Domain High-Resolution Metric Depth Estimation

Zhenyu Li, Wenqing Cui, Shariq Farooq Bhat +1

While current high-resolution depth estimation methods achieve strong results, they often suffer from computational inefficiencies due to reliance on heavyweight models and multipl…

cs.CV2025★ 1 cited

MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models

Michael Birsak, John Femiani, Biao Zhang +1

Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive de…