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cs.CV2026
Non-Uniform Quantisation for 3DGS Compression
Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmissio…
cs.CV2026
Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields
Mihnea-Bogdan Jurca, Bert Van hauwermeiren, Adrian Munteanu
Novel view synthesis has recently been revolutionized by 3D Gaussian Splatting (3DGS), which enables real-time rendering through explicit primitive rasterization. However, existing…