activity
20232026
most citedOmniVideo-R1: Reinforcing Audio-visual Reasoning with Query Intention and Modality Attention

1 citations · 2 across the 22 of their papers we have counts for

collaborators

27 papers

cs.CV2026

HaPRL: Human-Anchored Process Reinforcement Learning for Visual Search Agent

Zhangquan Chen, Yaoxin Niu, Xiang An +5

Multi-turn visual search agents answer questions about high-resolution images by iteratively deciding where to look. Reinforcement learning for these agents rewards only the final…

cs.CV2026

EviViT: Evidence-Adaptive Vision Transformers for Fine-Grained Perception

Yaoxin Niu, Zhangquan Chen, Yang Zhang +5

Fine-grained visual perception enables vision-language models to distinguish subtle attributes and ground their answers in visual evidence. In high-resolution scenes, processing th…

cs.CV2026

Spatial-OPSD: Self-Improving Spatial Reasoning via Label-Free Self-Distillation

Zhenyu Liu, Zhangquan Chen, Keyi Chen +4

Vision-language models (VLMs) increasingly operate in embodied and spatially grounded settings, where accurate understanding of depth, viewpoint, and three-dimensional relations is…

cs.SD2026

Agogic: Performance-Timed Music Tokens for LLM-Native Text-to-Symbolic-Music Generation

Junhao Chen, Mingjin Chen, Jingjia Mao +12

Text-to-music language models begin with a choice usually made by default: how to tokenize music. Normally entangled with backbone, data, and recipe, its effect has never been meas…

cs.CV2026

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Junhao Chen, Mingjin Chen, Henghaofan Zhang +9

Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…

cs.CV2026

Bunraku: Turning a Single Illustration into an Editable Live2D Character

Junhao Chen, Jingjia Mao, Dayong Li +6

Live2D is the dominant 2D character-animation format for anime characters and virtual avatars, representing each character as a stack of RGBA layers driven by per-layer mesh deform…

cs.CV2026

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Junhao Chen, Xinghao Chen, Henghaofan Zhang +8

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at…

cs.CL2026

PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation

Junhao Chen, Xiang Li, Mingjin Chen +9

Code is the medium through which large language models generate structured artifacts: charts, scientific figures, vector graphics, CAD models, 3D scenes, and hardware designs are a…

cs.CV2026

One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen +7

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconst…

cs.CV2026

4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding

Zhangquan Chen, Manyuan Zhang, Xinlei Yu +9

Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prio…

cs.GR2026

Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

Mingze Sun, Cheng Zeng, Jiansong Pei +7

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models an…

cs.CV2026

LottieGPT: Tokenizing Vector Animation for Autoregressive Generation

Junhao Chen, Kejun Gao, Yuehan Cui +8

Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector…

cs.AI2026

The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook

Xinlei Yu, Zhangquan Chen, Yongbo He +36

Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an inc…

cs.AI2026★ 1 cited

OmniVideo-R1: Reinforcing Audio-visual Reasoning with Query Intention and Modality Attention

Zhangquan Chen, Jiale Tao, Ruihuang Li +10

While humans perceive the world through diverse modalities that operate synergistically to support a holistic understanding of their surroundings, existing omnivideo models still f…

cs.CV2025

Topology-Agnostic Animal Motion Generation from Text Prompt

Keyi Chen, Mingze Sun, Zhenyu Liu +2

Motion generation is fundamental to computer animation and widely used across entertainment, robotics, and virtual environments. While recent methods achieve impressive results, mo…

cs.CV2025

Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views

Zhangquan Chen, Manyuan Zhang, Xinlei Yu +8

Though recent advances in vision-language models (VLMs) have achieved remarkable progress across a wide range of multimodal tasks, understanding 3D spatial relationships from limit…

cs.CV2025

SIFThinker: Spatially-Aware Image Focus for Visual Reasoning

Zhangquan Chen, Ruihui Zhao, Chuwei Luo +4

Current multimodal large language models (MLLMs) still face significant challenges in complex visual tasks (e.g., spatial understanding, fine-grained perception). Prior methods hav…

cs.CV2025

DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation

Junhao Chen, Mingjin Chen, Jianjin Xu +9

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signal…

cs.CV2025

NFR: Neural Feature-Guided Non-Rigid Shape Registration

Zhangquan Chen, Puhua Jiang, Mingze Sun +1

In this paper, we propose a novel learning-based framework for 3D shape registration, which overcomes the challenges of significant non-rigid deformation and partiality undergoing…

cs.GR2025

SEGA: Drivable 3D Gaussian Head Avatar from a Single Image

Chen Guo, Zhuo Su, Liao Wang +8

Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While rec…

cs.CV2025

ARMO: Autoregressive Rigging for Multi-Category Objects

Mingze Sun, Shiwei Mao, Keyi Chen +5

Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on…

cs.CV2024

DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

Mingze Sun, Junhao Chen, Junting Dong +7

Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging tas…

cs.CV2024

SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation

Mingze Sun, Chen Guo, Puhua Jiang +3

In this paper, we propose SRIF, a novel Semantic shape Registration framework based on diffusion-based Image morphing and Flow estimation. More concretely, given a pair of extrinsi…

cs.CV2024

Combo: Co-speech holistic 3D human motion generation and efficient customizable adaptation in harmony

Chao Xu, Mingze Sun, Zhi-Qi Cheng +5

In this paper, we propose a novel framework, Combo, for harmonious co-speech holistic 3D human motion generation and efficient customizable adaption. In particular, we identify tha…