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20232026
most citedNon-Rigid Shape Registration via Deep Functional Maps Prior

1 citations · 1 across the 13 of their papers we have counts for

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cs.CV2026

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Junhao Chen, Mingjin Chen, Henghaofan Zhang +9

Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…

cs.CV2026

ViP-Rig: Visual-Prompted Controllable Rigging

Zihan Qin, Mingze Sun, Yifan Mao +6

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an i…

cs.CG2026

TG-Diff: Coupling Discrete Topology Diffusion and Topology-conditioned Geometry Diffusions for B-Rep Generation

MingZe Sun, Haiyong Jiang, Bingchen Yang +4

Boundary representation (B-rep) is the standard format for computer-aided design (CAD). This article proposes a lightweight two-stage diffusion-based B-rep generation framework, TG…

cs.CV2026

4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding

Zhangquan Chen, Manyuan Zhang, Xinlei Yu +9

Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prio…

cs.GR2026

Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

Mingze Sun, Cheng Zeng, Jiansong Pei +7

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models an…