2 papers
cs.AI2025
Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video
Dave Goel, Matthew Guzdial, Anurag Sarkar
World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of…
cs.HC2024
Label-Free Subjective Player Experience Modelling via Let's Play Videos
Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial
Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring e…