53 citations · 145 across the 10 of their papers we have counts for
7 papers · 1 filter
Prefix Sliding for efficient test-time scaling
Niklas Muennighoff, Zhengyang Wang, Zeyi Chen +15
Test-time scaling uses extra test-time compute to improve performance, such as letting language models reason longer when solving a problem. As models keep the entire reasoning tra…
SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains?
John Yang, Carlos E. Jimenez, Alex L. Zhang +10
Autonomous systems for software engineering are now capable of fixing bugs and developing features. These systems are commonly evaluated on SWE-bench (Jimenez et al., 2024a), which…
Prompting Large Language Models to Tackle the Full Software Development Lifecycle: A Case Study
Bowen Li, Wenhan Wu, Ziwei Tang +13
Recent advancements in large language models (LLMs) have significantly enhanced their coding capabilities. However, existing benchmarks predominantly focused on simplified or isola…
SWE-bench: Can Language Models Resolve Real-World GitHub Issues?
Carlos E. Jimenez, John Yang, Alexander Wettig +4
Language models have outpaced our ability to evaluate them effectively, but for their future development it is essential to study the frontier of their capabilities. We find real-w…
InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback
John Yang, Akshara Prabhakar, Karthik Narasimhan +1
Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recentl…
Referral Augmentation for Zero-Shot Information Retrieval
Michael Tang, Shunyu Yao, John Yang +1
We propose Referral-Augmented Retrieval (RAR), a simple technique that concatenates document indices with referrals, i.e. text from other documents that cite or link to the given d…
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents
Shunyu Yao, Howard Chen, John Yang +1
Existing benchmarks for grounding language in interactive environments either lack real-world linguistic elements, or prove difficult to scale up due to substantial human involveme…