5 citations · 5 across the 2 of their papers we have counts for
4 papers
SparseGS: Sparse View Synthesis using 3D Gaussian Splatting
Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao +4
3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accu…
Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments
Shuang Song, Debao Huang, Deyan Deng +4
Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of r…
Mind-to-Face: Neural-Driven Photorealistic Avatar Synthesis via EEG Decoding
Haolin Xiong, Tianwen Fu, Pratusha Bhuvana Prasad +5
Current expressive avatar systems rely heavily on visual cues, failing when faces are occluded or when emotions remain internal. We present Mind-to-Face, the first framework that d…
Localized Gaussian Splatting Editing with Contextual Awareness
Hanyuan Xiao, Yingshu Chen, Huajian Huang +4
Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacemen…